Thursday, 26 May 2011

More Models & Mapping

Obviously the torch isn't going to be my only custom mesh in UDK. I needed a switch and a gate to add an easy puzzle element to the level. I worked on the switch first, which I made look like a small access terminal.


This was made using a simple box primitive with one face inset and extruded to add the detail. Extra detail was added using textures to keep the poly count as low as possible. The UVW Maps were a lot better on these models. This was also the first time I've made an emissive texture to light up the display panel.


As for the gate I decided to turn it into a forcefield, mainly because I wanted to add some technology to the scene and give it a sci-fi edge. I used the same techniques used for the switch for the textures.

Now that the doorway has been built, all I need to do to finish it is to create a forcefield texture for it.

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