Sunday, 29 May 2011

Fractured Meshes & Extra Detail



The level I'm creating is very small, so I want it to be as detailed as possible. For this I am using various Static Meshes.

Some of the meshes have been converted into Fractured Meshes to add more of an interactive element to the gameplay (plus it's always fun to break things). It also makes it possible to add secret areas...


The image above shows me demonstrating on one of the fractured meshes.

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