To create the menu I needed to create another level in UDK, which is just a box room.
Next I created the assets in Adobe Photoshop and imported them into Flash.
Flash was used to create the layout and some of the functionality on the button. Once saved I could import the SWF file into UDK's Content Browser and use Kismet to get the menu to work as it should.
The last part of implementation was to edit the relevant config file to tell UDK to use my menu instead of it's default one.
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