Thursday, 26 May 2011
Level Design
I've finally managed to find the time to update my blog. It's been non-stop since my my last entry, and my plan to turn this into a live developer's diary have dwindled. However, I have been making notes so that I could update you on how it's going and will do so in several entries following this.
This entry is focused on my level design for which I have included a map above. As you can see it has a simple layout which is relatively small. The four red dots represent the gate that will be opened by the switch. The bit that makes this project so ambitious is the scripting required to implement a third person camera (covered in another entry).
The map also forms part of my PowerPoint presentation for one of the units.
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