Sunday, 29 May 2011

ForceField & Cinematic



As you can see in the image above, I managed to create a forcefield for my level. This was achieved by following a very good video tutorial (several parts).


This is what part of it looks like in Kismet.


The switch is now in place and has an extra texture layer on it which gives it an intermittent glow (to let players know that they can interact with it).

I've also created my first cinematic scene in UDK for this (mainly because it doesn't rely on any particular character being present). When a player hits the switch, the camera zooms out and then changes to a view of the forcefield, which in turns disappears.

As a final touch I added an interact icon for when the player approaches the switch.

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